+++ Zombie Monster Template +++ monster model to load models/zomb/zombie.dpm +++ Health 120 +++ Alpha 1.0 +++ Standing Frames [Beginning frame , Ending frame , Speed to cycle frames (in seconds)] 1 31 0.06 +++ Walking Frames [Beginning frame , Ending frame , Speed to cycle frames (in seconds)] 32 91 0.06 +++ Running Frames [Beginning frame , Ending frame , Speed to cycle frames (in seconds)] 32 91 0.06 +++ Pain Frames [Beginning frame , Ending frame , Speed to cycle frames (in seconds)] 134 140 0.06 +++ Die Frames A [Beginning frame , Ending frame , Speed to cycle frames (in seconds)] 93 111 0.06 +++ Die Frames B [Beginning frame , Ending frame , Speed to cycle frames (in seconds)] 93 111 0.06 +++ Melee Attack Frames (Leave Blank if you don't want one) [Beginning frame , Ending frame , Speed to cycle frames (in seconds), meleehitframe1, meleehitframe2, meleehitframe3] 114 133 0.055 122 124 126 +++ LongRange Attack Frames (Leave Blank if you don't want one) [Beginning frame , Ending frame , Speed to cycle frames (in seconds), hitframe1, hitframe2, hitframe3] +++ Long Range Weapon Script to load (ex. pistol loads scripts/weapons/pistol.shm) +++ Damage per melee hit 8 +++ Speed to charge at enemy while in melee attack 0 +++ Force face at enemy while attacking? [ no=0 yes=1 ] 0 +++ Walking Speed 3 +++ Running Speed 3 +++ Whether or not this monster casts shadows [ 0 = non shadows , 1 = shadows ] 1 +++ idle sounds sound/zombie/idle1.ogg sound/zombie/idle2.ogg +++ idle (while in pursuit of enemy) sounds sound/zombie/chatter1.ogg sound/zombie/chatter2.ogg +++ attack sounds sound/zombie/attack1.ogg sound/zombie/attack2.ogg +++ pain sounds sound/zombie/pain1.ogg sound/zombie/pain2.ogg +++ awaken (found enemy) sounds sound/zombie/pain1.ogg sound/zombie/pain2.ogg +++ death sounds sound/zombie/die1.ogg sound/zombie/die2.ogg